Where is the known issues section for ongoing issues w/ the platform?

:eyes:

I think Wert is in charge of the list :wink:

Can we possibly get a known issues list of bugs pinned to the top of the bugs section of the forums? I feel like it would be really constructive for the community to have something like this available.

The ability for developers to quickly parse known issues and know whether or not to add to an existing issue or create a new one with a managed contextual list would do wonders to reduce influx of duplicates, and save everyone time generally trying to find out if their issue is already reported or not, and if there are any available solutions. (We can also comment on new posts and suggest associating them w/ existing issues when possible to the author, just needs some backend support)

I made a post about 7 months ago citing the Star Citizens forums which has a wonderful application that enables users to self serve on a lot of these issues but it seems to have fallen upon deaf ears. Iā€™m wading neck deep through bugs on this platform and I could use literally any amount of effort to ease the burden right about now. I just donā€™t see any movement on this topic whatsoever.

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I remember the Star Citizen posts!

This was partially solved for UE with the Bug Tracker (Specifically in the context of being able to see if something is a known issue or not) - The closest thing we have to that is searching for a topic on the Forums and seeing if there is an automated ā€˜Bug Trackerā€™ response.

Technically UEFN is still in ā€œBetaā€, so I think that could be an arguing point against creating any systems for tracking/exposing bug data at this time.

Ideally, once itā€™s out of Beta, that neck-deep pool of bugs should be uhā€¦ ankle deep. And then maybe systems could be created to manage that volume?

In the overall context of this platform - in the future we might consider this ā€˜The Bad Old Daysā€™ (as opposed to The Good Old Days)

Thank you for making detailed posts about systems to handle known issues.

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Understood, and I also hope for some more substantial tooling. I like what they have going on with the Unreal Engine issues for sure, great direction. I do still feel as if thereā€™s a disconnect in understanding what the goal is here and as iā€™ve outlined in my updated semi-annual update: Fortnite Has Crashed: The Very Sorry State of Bugs (Yep, Round 2)

I think that thereā€™s a missing frame of reference here about who the user base for these products are and how capable they are which just results in Epic failing to provide adequate support for a sprawling and evergrowing userbase, simply due to taking the wrong approach. The thing Iā€™d really not like to see is inadequate solutions and excuses about being unable to handle requests while continuing to try the same solutions as if somethings going to change. They need to pivot into leveraging the developer/user base they have to contribute to the management of these issues at scale. We could just keep saying its in beta, and its impossible to answer all the questions, or we could implement the solutions that we can identify working in other environments, itā€™s really just up to someone to make that decision.

I think something that anyone developing games knows to be true is that sometimes you have to kill your babies. Not all plans or ideas are good ones, and if there is a solution that is made aware to you cough star citizen forums cough that is simply a better implementation than what youā€™re currently working towards, wellā€¦

My observations and suggestions come from a lot of time developing in UEFN, time talking to people in the community, time in my profession, posts of employees Iā€™ve seen on social media platforms, and while full of assumptions I would say have a fairly scientific method being applied. Iā€™m open to being wrong but I have yet to have someone come out and challenge claims Iā€™ve made or otherwise reason with me as to why anything Iā€™ve claimed is untrue. They also include observations not just from my time developing on UEFN but posts that Iā€™ve read back into spanning 5 years on the state of Unreal Engine. I am not just making noise because I personally want something I donā€™t have (although thatā€™s part of the reason) but because I believe Iā€™m identifying pain points of the company that theyā€™ve been failing to solve and Iā€™m trying to explain how I think those pain points can be alleviated with as tangible and reasonable examples and communication surrounding them as I can come up with (while still being able to make a wheres waldo image to point them out of course).

Generally, Iā€™m just trying to champion change that I think will be beneficial for the platform of developers and Epic as a company. I understand it may or may not happen now or later for a bunch of reasons that I donā€™t have vision into, but I think my due diligence as a power user of the platform is to be vocal about what I feel is missing and hopefully it makes it into topics of meetings and influences the platform in a positive direction.

I try my best to think about Epic as a business and what their perspective on things are but at the end of the day Iā€™m just a user on the platform and have to play my role, which in this case is advocating for missing tooling that is making my life much more difficult to live without.

I think I get the big picture as much as I can with the information I have, thereā€™s just an inevitability to the diminishing return on self awareness here. Regardless if I know all this, I still have to do the same thing in any case based on my original intention, which is make valid complaints on the forums.

I could undoubtedly be less of a smartass about it, but you really canā€™t take life too seriously or its not much fun at all :sweat_smile:

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