In the new release of Unreal Engine 5 Preview 1 it automatically enables world partition, but when I go looking for grid placement there is no option to select “always loaded” in preview 1 that was available in Early Acess as seen in world partition documentation, Can anyone shed some light on where they have moved this setting to in preview 1 or if I am missing something that they changed. [5-0EA]
I didn’t find the exact answer. But it seems “Grid Placement” has been replace by “Is Spaciallly Loaded”. What I understood is when “Is spatially Loaded” is unchecked, it the equivalent of “Always Loaded”. But I didn’t tested it for the moment. All this seems to be linked to HL.OD system. If someoneelse has more precise information, it would be apreciated.