It might be very naive question. I wonder, where is the cameras in virtual reality rendering? SO far I know, VR rendering should be multi-view rendering and there should be two cameras (left and right) with a slightly offset positions. But when I am working with unreal, I did not find any camera object in the world outliner
and still vr preview is working. What I am missing here? Where are the left and right eye’s camera?
Hello Bi,
The left/right eye views (+warping of the image to match lenses) is handled at a deeper level.
In the context of VR PIE the camera you’re using is in the VR Pawn.
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