Where is the camera object for virtual reality rendering?

It might be very naive question. I wonder, where is the cameras in virtual reality rendering? SO far I know, VR rendering should be multi-view rendering and there should be two cameras (left and right) with a slightly offset positions. But when I am working with unreal, I did not find any camera object in the world outliner and still vr preview is working. What I am missing here? Where are the left and right eye’s camera?

Hello Bi,

The left/right eye views (+warping of the image to match lenses) is handled at a deeper level.

In the context of VR PIE the camera you’re using is in the VR Pawn.

1 Like