Hello, where is the bool located in the source code?
I tried looking at here and changed it to true but it did not change anything
How to change the default flag for it?
I assume I need to edit alot more than that file under “Runtime”
Hello, where is the bool located in the source code?
I tried looking at here and changed it to true but it did not change anything
How to change the default flag for it?
I assume I need to edit alot more than that file under “Runtime”
Why do you need to change that in the source code? Any new class you create, you can set that variable in the constructor.
Only just for convenience when I pull StaticMeshes from the content browser to the level, rather than set the flag individually.
I basically have a check every tick (if a condition is met) if 1 actor is overlapping with anything (including StaticMeshes)
As far as I understand, to make changes to the engine source code you’ll need to manually build UE from the source code. I’ve never done it, but I’d assume those changes you make to the code will then be compiled and used.
Building Unreal Engine from Source | Unreal Engine 5.6 Documentation | Epic Developer Community
I know I’ve done that, thanks for help though
I don’t think my UE4 engine is getting compiled now that I think about it.
I’m using UE4.27
I read this and followed it but it doesn’t actually compile the engine even if I put to “Development Editor” conf and re-build from scratch. It just said it succeeded after like 1 second
I got “UE4” in the Solution along with my project, I even tried making all the engine source “non-readonly”.
Any ideas why engine doesn’t rebuild?
To compile just the engine: Check in the engine source folder for the UE4 .sln file. Open that and build the engine Ctrl+B or Build>Build UE4 (or similar, i can’t remember). The Engine>UE4 should be the startup project by default… if not, right click in the solution explorer and ‘set as startup project’. Avoid building the solution, as that will compile the whole shebang.