where is Specular occlusion?(DFAO)

I can‘t find it!:confused:

It should be on by default when using DFAO.

When i use skylight or cubmap the mouth of Characters are have Irrational reflection,i don’t know how to remove this 。so i think specular occ can do it but i don’t know how to make it work!:o

Characters are an entirely different matter. The simplest solution would be using using textures to mask it or cover it up.

Skinned meshes do not produce distance fields.