I’m trying to find a suitable location to create a launching point in our game in C++, but I’m at a loss for where to do this in UE4. By this, I mean a class/location to instantiate our managers and anything else we might want to have live throughout the life of the program.
My initial research lead me to try Gamemode, but this derives from actor, so the gamemode won’t necessarily initialize before the other actors do. Additionally, anything held in the initial gamemode would be lost if we need to change gamemodes. Info was another class that looked like it might work, and may be a good base class for managers, but it too is derived from actor, so it might not be initialized before the actors in the game.
Is there anyone familiar with UE4 that knows of a persistent place to initialize everything? For reference, we’d like to minimize using blueprints. Thank you.