My goal is to use the per tick ideology to adjust the character’s skeleton in hopes of creating a movement for a custom skeleton that is much different than the default. I have been struggling to locate where in the code this would be or if it is even possible
Hi,
to adjust the character’s skeleton in
hopes of creating a movement for a
custom skeleton that is much different
than the default.how the character’s skeleton is
updated at each tick to generate
movement?
I’m not sure I understand what you want. AFAIK character movement has nothing do to with how the mesh is animated. Or in other words you have movement logic and you can animate the skeletal mesh, but one has nothing to do with the other. So whatever your skeleton is doing won’t affect characters movement in any way.