Hello everyone, I am currently working with a class of type AGameModeBase
and am overriding the following method:
FString AGameModeBase::PreLogin(const FString& Options, const FString& Address, const FUniqueNetIdRepl& UniqueId, FString& ErrorMessage)
But I am not sure where the UniqueId
parameter is coming from. I know that the Options
parameter can be passed when calling UGameplayStatics::OpenLevel
on the client side. However, is there a way to pass a unique id as well through OpenLevel
or any other method called on a client trying to connect to the server. Currently I pass a unique player id via the Options
parameter which works fine, but I was wondering how, if possible, I could do it with UniqueId
?
Thanks in advance for any help provided.