I know the question sounds naive, however I have been developing a single player space game for a while with the engine and I really would like to add networking to it and allow for a persistent world that allows players to connect to it and would save their characters every time they log out. I am just not sure where to start if I want to achieve this or how I would integrate it with Unreal Engine 4. I have read up on all the networking stuff UE4 has to offer however there is a gap between developing it in my local editor and connecting it all up to a server. Does anyone know of a guide or have tips for where to start looking/researching on how to achieve MMO status.
P.S. I have made my game with networking in mind.