where do i put my specular masks in a metallic material

Hi Alexb39,

Specular is no longer needed for the majority of things with our material system.

Our documentation and slider can give you information on how this affects our material.

You can also take a look at the Content Examples from Marketplace > Open Map > Material_Nodes.umap to see it in our demo level.

A lighting and material artist from YAGER (Spec Ops: The Line, and Dead Island 2) posted some good information on why specular is different when using a Physical Based Render than it was in other engines.