Where do I find the option to convert BSP to Static Mesh?

I was just wondering how to go about converting a bsp to static mesh, I saw one question where someone was saying it was a feature that just wasn’t in the engine yet, but then I saw some other questions with people discussing it as if they were using it already. So I’m just wondering if there is a way to do it?

Hello,

You can find the “Create Static Mesh” button in the Details window of your BSP. It is under the Advanced options of Brush Settings, so you will need to press the small white down arrow to expose the option.

4446-createstaticmesh.jpg

2 Likes

Thanks so much!

Have a great day

This seems broken for small objects. I created a ball with radius 0.025 and it fails to create the static mesh?

Could you do me a favor and make a new question in the Bug Reports section? If you link it to me I will get that looked into right away.

Thank you.

You could always make a large ball, and scale it down brother.

sorry but there aint no" create static mesh" button, and the link you refers talks about maya, not unreal