Where do I add heightmap, displacement, gloss maps etc.

Hi guys,

I apologize in advance if this question has been brought up before

I started getting my grips around Unreal Engine 4, but I am stuck at one moment.

When I create a new material, my choices are base color, normal and other stuff.

Now, I got textures from, where one single texture has a huge assortment of maps: gloss map, height map, displacement map and tons more. However, I have no idea where to put those since Material Editor doesn’t point that out to me.

Do they have alternative names or do I need a material node for that? If so, which one?

Thank you in advance.