I apologize in advance if this question has been brought up before
I started getting my grips around Unreal Engine 4, but I am stuck at one moment.
When I create a new material, my choices are base color, normal and other stuff.
Now, I got textures from GameTextures.com, where one single texture has a huge assortment of maps: gloss map, height map, displacement map and tons more. However, I have no idea where to put those since Material Editor doesn’t point that out to me.
Do they have alternative names or do I need a material node for that? If so, which one?
Thank you in advance.