Hi Peeps,
This boolean, bTakeCameraControlWhenPossessed, is meant to be available to stop pawns taking view target control of the camera when they are possessed. Here is the doc reference:
https://docs.unrealengine.com/latest/INT/Programming/Gameplay/Framework/Pawn/index.html
It is however missing from BP and from the C++ API and actually missing in the source, as it evident from looking through the engine code itself and getting compile errors trying to use it in an APawn derived class ![]()
Can we please get it back? I really want my game to not support my pawn taking the camera by default ![]()
Thank you very much!
Tommy.