Where are the Volumetric Clouds?

Hey, since you have gone through all this trouble.
would you mind posting a screnshot at full screen with Stat RHI and Stat FPS turned on while looking at the clouds?

I was in the midst of implementing my own thing. But now that the release is out I’m wondering if they managed to make the rendering not as performance intensive as the implementation information from shader bits, which is the basis of what I was up to.