I’m working on a group project, and somehow one of my team members managed to have default material (the checkered material) attached to cube/floor objects.
I created a new map and all objects are pitch black. In the map that they made, I pulled an object and the default mesh was grey instead, but not checkered. When clicking to change static meshes and materials, in both levels, I get nothing listed. Copying checker-textured objects into the new level still leaves them pitch black, even though it shows that they have the material and static mesh that was set for the object I copied from the other level.
We started our project without and are doing a lot from scratch. What is going on, and how can I apply default materials and static meshes in this scenario? Tried restarting the project, materials still show as pitch black.