I’m new on UE4 and I’m looking for some info about World Composition. I’ve been looking for it before coming here but I couldn’t reach a conclusion.
I want to create a landscape of 6x6km, for a single player game, with low poly vegetation and some places of interest.
I’d like to know if I can use a 6x6km landscape or if it would be a better idea to split that landscape into 1x1km or 2x2km in World Composition.
If I split it into 1x1km I get 36 tiles, and this gets a little tedious to work with.
Thanks in advance!