When will SetOwner be exposed to Blueprints officially?

Looking to do some networking blueprint tutorials and marketplace assets, however more advanced blueprint networking requires use of SetOwner.

As of 4.7.4, this is not exposed to blueprint.

https://github.com/EpicGames/UnrealEngine/pull/708

This code currently lives on the master branch and has been there for quite some time. I’m just wondering if we’re going to see this on a hotfix or release any time soon.

Cheers.

Change is in “promoted” branch so it definitely should be in next relese

Last time I checked, wasn’t even in promoted. Glad it is now.