Looking to do some networking blueprint tutorials and marketplace assets, however more advanced blueprint networking requires use of SetOwner.
As of 4.7.4, this is not exposed to blueprint.
https://github.com/EpicGames/UnrealEngine/pull/708
This code currently lives on the master branch and has been there for quite some time. I’m just wondering if we’re going to see this on a hotfix or release any time soon.
Cheers.