Even if PT is implemented on Mac I don´t think you could be able to use it with your M1Max MacBook cause it lacks of ray tracing hardware acceleration, you´ll need at least an M3 macbook that has ray tracing hardware acceleration, M2 and M2 series dont have. It happens the same on windows, you need at least an Nvidia RTX or Radeon RX series 6000+ gpu with 8gb of vram to able to use path tracer.
We are now in 2026 and still no news on this HOT topic??
Much later in 2026. I have an M4 MacOS laptop. Still no TwinMotion path tracing on MacOS? This thread indicates that M3 chips may support path tracing. So, what’s taking so long. I have clients clamoring for great renderings.
The remote desktop approach sounds like a practical workaround for anyone already committed to working on a Mac. Keeping modeling and textures on the Mac while sending the Path Tracer renders to a Windows machine also avoids having to change the whole workflow. The bigger issue seems to be clear communication about feature support before people choose a platform. Hopefully the Mac optimization work moves forward soon.![]()