So my query about Pathtracer has been closed so I thought I might ask my question here as the lack of Pathtracer is such an essential problem M1 Mac users.
What am I missing by not having Pathtracer? How will not having that affect my renderings?
Maybe a side by side comparison of an interior or exterior rendering, one with Pathtracer and the same without? Maybe it would be tolerable enough for me to buy in while I wait out the snafu. Can anyone tell or show me, please?
We're not waiting around either - doesn't look like this is going to happen. Once enscape launches their Vectorworks Plugin we're going to try it. I am not buying PC's for my office to render, we're invested in the Mac platform and if these guys won't support it, we'll move on.
This app called "Nomad" could run on an M1 iPad pro, and maybe the older iPad pro could run it too.
It could do soft modeling and sculpting, like Blender. (It won't be easy to model an architecture.
But the most exciting thing is the rendering capability on a base M1 chip on an iPad pro with beautiful textures, lights and substantial 3D models, not even an M1 Max chip or an M2 with better GPUs, and this is rendering in real-time.
TM2023 is beautiful (if it don't crash , and I hope the Twinmotion teams or Epic games and Unreal Engine Developers can find the right way to make their things work stably and better on Apple's new devices. Apple's new chip is really working great! It just needs the right apps to work!
We really don't want to buy a large GPU with making a lot of heat and nosie.
So I’ve tried a work around for using Path Tracing on a Mac that’s had some good results. You can use what’s called a “rendering farm” to render your TM models. These ‘farms’ are server farms that get you set up in a ‘Windows virtual machine’ where you basically download and sign into your Epic/Twinmotion account inside Windows. I used iRender and they charge by the hour but it’s not too bad at around $5-$8 an hour. When it’s time to render you copy your project file over and then you can work on it on your computer in Windows just as if it were installed on your own computer. It worked super fast for me with no issues. The only problem is there’s a lot of moves to get it set up so it’s definitely something easier for the more computer savvy. There’s a few of these farms out there, one called Shadows which I haven’t tried yet but that’s supposed to be a lot more user friendly on the set up side. Note: make sure and ask if they support Twinmotion first, some don’t. Overall it’s a pain in the *** to have to do this plus an additional expense BUT at least it’s a workaround for now for those of us who love our Macs.
I'm failing to understand why I'm repeatedly asked to upgrade to a version that isn't supported on an OS (Ventura) that came out over a year ago. Maybe don't offer the software to Mac users if it's not going to be supported?
I have an account going back to when epic games bought twin motion, so it looks like the preview versions now will have a watermark? So now we have to pay? I still don't see the preview, maybe they're still rolling it out.
Regarding TM, I do everything on the Mac version, and all the renders (using PT) I do on my shadow. When I use Blender, I do the same thing... Model and textures on Mac and then render on Win. This allows me to keep working on my Mac and do renders at same time.
I'm sorry but you are responsible for researching features if you want to get into the software. Have a bit more patients, they said it will be supported eventually.