When using the Voxel plugin the UE editor causes the OS to freeze

fab mall to purchase Voxel Plugin Pro Legacy, the example of using the plugin occurred OS freeze unresponsively, the UE editor crash problem has been reported to the author, the OS freeze problem caused by UE can only be asked for help from the community, the development environment and test samples are provided below.

OS:windows10 22H2(19045.4529)
CPU: AMD 5950X
Graphics card: NVIDIA GeForce RTX 3070Ti 8G(Drivers Studio 580.97)
Memory card: 64G 3600Mhz

UE:5.6.1
Code IDE: Visual Studio 2022 (17.14.12)

In Project Settings, “Voxel Plugin->config->Disable Mega MaTerial Cache Auto Save” is enabled.
In Editor Preferences, “Plugins->Voxel Shader Hooks Settings->Shader Hooks ->Lights HLSL packaging fix and Voxel Material” is enabled, and click the Apply button to keep the State set to “Up to” date”

StampsAndGraphs and ProceduralPlanet in the VoxelExamples resource directory are test examples, it is recommended to try to open Graph first and then open Levels (careful testing may cause OS freezes or UE editor crashes)

The current test finds when opening Graph,Autosave of MegaMaterialCache causes UE editor to crash, now disabling autosave UE editor does not crash, but OS may freeze when opening a level (careful testing)

The Voxel plugin is compiled, so the Source directory has been removed to avoid controversy

Help me, thanks

onedrive link:FirstPerson.zip

Using the UE 5.6.1 source code version (Windows 10 sdk 10.0.19041.0), the test levels work fine, and there is no UE editor crash or OS freeze.
Guess this bug is that the UE 5.6.1 binary version lacks partial support for my development environment, and it crashes when using the VoxelMaterial hook engine with built-in Material