When using "PIE - Standalone", Is it possible to delay when the client connects to the server?

When using “PIE - Standalone” to test client server interactions, the editor forces the PIE client to attempt to connect to the PIE server as soon as the client loads it’s initial startup map.

In my project I have a number of settings and other startup functions that run, before the player reaches the main menu. Part of what I want to test involves these settings and functions, So I need the client to wait until after the “startup” before attempting to join the server. Is there a way to do achieve this kind of delay?