When using FPSChart, thread times seem incorrect.

I used the FPS Chart command in my game, and I am seeing multiple instances where the Frame time (ms) is lower than either the Game thread time (ms) or Render thread time (ms). Perhaps I misunderstand, but this seems wrong to me as the time to output a frame must be higher than the time it took to both calculate and render the frame.

For reference, this was done under an Android OpenGL ES 3.1 build, VSync off, max frame rate set to 300 (averaged around 25 fps), and smooth fps as well as dynamic resolution were disabled.

Hello,

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Thanks