Like i said before, I inspired by the ALS custom camera and I’ve tried to re-make in c++.
Moving in PC mean It was executed in PlayerController.
Moving in C mean it was executed in Character. (Debug purpose)
Value Passed mean the FInputActionValue has been passed.
but the controller is not valid, so character is null, but the character was already possessed by the player controller . If the character was successfully possessed why the controller is being null?
My question is why the character is being null even I after assigned the custom playercontroller as default player controller class