When using a custom material in a point cloud - world position offset makes the points invisible.
Do anyone have a solution to this?
I can see it is possible in the LiDAR point cloud sample level that Epic released. But when doing the same in Unreal 5 it seems as soon as I plug in a world position offset. It just makes my Lidar point cloud invisible.
Before adding the world position offset - https://i.imgur.com/35nJppN.jpeg
After adding the world position offset - https://i.imgur.com/qc3ZG17.jpeg
Has anyone dealt with this before, im really scratching my head here? I am trying to add some movement to my point clouds.