Hello @Inngvarr
It seems the error is related to a mesh. If you recently imported one, that’s likely the cause.
Try deleting it from your project to see if the editor opens without crashing.
I also found a similar post where the issue was caused by corrupted or misconfigured LODs.
If that doesn’t fix it, try the following:
- In the Epic Games Launcher, select Verify on the Unreal Engine version you’re using. This will repair any corrupted engine files.
- Delete the Saved and Intermediate folders from your project. When you restart the editor, Unreal will rebuild all temporary files and shader caches from scratch.
Hope it helps!

