UE5.61 crash on opening level!! EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000058

SOLUTION:

On a long shot I started opening every single skeletal mesh from the content browser and I found two that crashed… the ONLY thing special about these two is they were background LOD versions of skeletal meshes that had their LOD0 capped at 25%

deleting these meshes manually in windows explorer and recreating them in the content browser fixed the levels not opening issue. This worked for me after much trial and error troubleshooting.