When the star beam touches a player (including a stationary one), stop spinning and start hitting

You could use a line trace. Then you won’t have to worry about geometry overlap events at all. In this case the LineTraceByChannel node is the one you want. Create a line trace along the beams each tick and it will tell you what actor it hits.

  • Set Start to the location of the star.
  • If you put a socket at the end of each beam in your skeletal mesh, you can set End to the position of the socket.
  • Check the Hit Actor to see if it’s the player.

PS It sounds like ‘beams’ is exactly the right word. ‘Rays’ is just as good.