You could use a line trace. Then you won’t have to worry about geometry overlap events at all. In this case the LineTraceByChannel node is the one you want. Create a line trace along the beams each tick and it will tell you what actor it hits.
- Set Start to the location of the star.
- If you put a socket at the end of each beam in your skeletal mesh, you can set End to the position of the socket.
- Check the Hit Actor to see if it’s the player.
PS It sounds like ‘beams’ is exactly the right word. ‘Rays’ is just as good.