When the star beam touches a player (including a stationary one), stop spinning and start hitting

  1. Actor - Pawn - Character - Enemy - ShootingEnemy - WhiteStar_Blueprint. It has default capsule, but it is not used. Also it has skeletal mesh WhiteStar with Enable Per-Poly Collision in the settings of mesh and component, and also I tried static mesh WhiteStarStatic with Use Complex Collision as Simple. Both mesh components have collision type BlockAllDynamic with Generate Overlap Events and Simulation Generates Hit Events.

  2. Actor - Pawn - Character - Player - ProperPlayer - Fighter1Player. Here the default capsule is used, and it has the same collision type.

  3. Beams are just parts of the star, it is one whole mesh. I badly know how they are called in English, maybe not “beams”?