Originally, I was rendering in version 5.3.2, but after testing, I found that the problem still existed in version 5.7. Is there any way to avoid this kind of mosaic?
Try settingr.DOF.Gather.MaxMipMapCount 0
https://github.com/EpicGames/UnrealEngine/commit/c00d81ea0fd08fee9f8667b92890eef7dadbe292
