When I disable the alpha channel of the texture, it becomes white/black/yellow/blue, depending on the enabled channels. My question is, how can I make it so that when the alpha is disabled, it remains white and no colors appear?
Because when I add it to the material, it doesn’t read the alpha channel, but immediately makes it white
Can you show your material setup? For the material to read alpha you need to plug the A into either opacity mask or opacity and have a masked or translucent material

