Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Summary
I have a UI system setup to assign a new UI image on elimination, it all works fine, however, I’m testing it out on multiple devices, and when using an XBOX ONE the screen flashes white on elim.
Steps to Reproduce
Assign UI img per elim, get an elim watch it flash.
Expected Result
Shouldnt flash white
Observed Result
a
Platform(s)
xbox one
Did you ever find a work around? Surely theres no way you posted about this in september and nothing has been done on epics side…
My work around is to hide the SetImage
change, but that only covers up the white flash, there is still a slight blink of it being hidden.
NoWhiteFlashChangeImage(TB:texture_block, Img:texture)<suspends>:void=
{
# Hide texture_block
TB.SetVisibility(widget_visibility.Hidden)
# wait a frame
Sleep(0.0)
# change image
TB.SetImage(Img)
# wait a frame
Sleep(0.0)
# show texture_block
TB.SetVisibility(widget_visibility.Visible)
}
And yes Epic can take forever on some bugs. There are many bugs that have been repeatedly reported for months that are still not fixed. Its a matter of priority for Epic, so major bugs will get addressed first, but unfortunately smaller bugs get pushed down the road or forgotten.