When I select a static mesh it turns completely white in editor viewport. Tried adding selection highlight and disabling it but it didn’t work. Also when I press G to hide decals and other stuff it goes away. Does anybody know what is this issue?
now that i try it again , its still the same thing , i don’t know what is causing this , when i set fracture to the mesh , it becomes like a very strong light , behaves like i set emissive effect to the the material , and when i create a BP from this destructible mesh , the mesh doesn’t accept any material change , it is stuck on default material , so this is not solved please any one who has a solution to this problem post it here , thank you all