When selecting a static mesh it turns white in editor viewport

When I select a static mesh it turns completely white in editor viewport. Tried adding selection highlight and disabling it but it didn’t work. Also when I press G to hide decals and other stuff it goes away. Does anybody know what is this issue?

When I start new projects I don’t have this problem so it seems I accidentally turned this on, but it remains a mystery how I did this.

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Hi! Click on “Show” top right corner of the 3D Viewport, and click “Use Defaults” I don’t know which setting do it but this fixes to me:)

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Thanks a lot worked like a charm :slight_smile:

For anyone wondering

Viewport > Show > Advanced > Vertex Colors

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Thanks, turning off Vertex Colors is the right solution!

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yes vertex colors , that did it for me thx :clap: :smiley:

now that i try it again , its still the same thing , i don’t know what is causing this , when i set fracture to the mesh , it becomes like a very strong light , behaves like i set emissive effect to the the material , and when i create a BP from this destructible mesh , the mesh doesn’t accept any material change , it is stuck on default material , so this is not solved please any one who has a solution to this problem post it here , thank you all