When performing a "Save All" operation using Ctrl + Shift + S in the Viewport, an issue occurs where the camera continues to move as if an input is being held down.

Summary

When executing Ctrl + Shift + S to save all within the Viewport, there are cases where it behaves as if the S key remains pressed internally.
In this state, attempting to control the camera using the mouse causes the camera to continuously move backward.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

1, In the Viewport, press Ctrl + Shift + S to save all.
2, The issue occurs.

Expected Result

The camera should operate normally when manipulated.

Observed Result

When attempting to move the camera using the mouse, the camera continues to move backward.

Platform(s)

Windows 11

Additional Notes

  • When this issue occurs, performing Ctrl + Shift + S again can resolve the problem.
  • This bug does not occur every time, but during 8-hour work sessions, it tends to happen around 6–7 times.
  • Tasks being performed when the issue occurred included converting StaticMeshActors to ISMs in Modeling Mode, general modeling work, and placing actors in the level.

Hi Yuya! Getting someone to check this.

Hi! Thank you so much, quickly!

The ticket didn’t create automatically so I created one. FORT-890404

Please ping me for status if I don’t respond :wink:

Thank you so much, Flak!
Okay, I’ll ping you if I have it :+1: