I’m trying to put trees into my map via foliage tool, The problem is it keeps dropping multiple trees inside one another. Based on interweb research they say I should change each foliage meshes radius, but that changes absolutely nothing.
Is there any other way for me to avoid trees growing within each other? Or is there something special about the radius option that I’m missing.
The picture below is where I am changing the radius option, and a couple trees that are way too close (the trees are hard to see, just take my word for it)
I was able to get by just from adjusting the density, but it seems that the radius only affects individual foliage actors.
All instances of Tree1 will be spaced out 500 units from one another and all instances of Tree2 will be spaced out 500 units, but tree1s can still be inside of Tree2s. Doesn’t make any sense to me but whatever, lowering the density worked good enough.