When Opening A Level, the editor still shows the original level in the game window tab.

For my current proto-type I’m in the process of saving and loading progress between levels.

My current hiccup is that when I choose to “start level from beginning” after a player dies, the game is supposed to Open Level By Name, and in this case for testing purposes I’ve just manually added the testing level name to it (reference image with Open Level Node)

When I use this, it works exactly as intended except for one issue, the editor still shows me as being on the MainMenuLevel, which is set up to open my MainMenuWidget.

If I select Load Game then everything loads into the test level just as intended, and the level is totally reset just like I want, however I have no idea why the editor is staying in the MainMenuLevel even when I Open Level the Third Person Testing Level.

Throughout gameplay it still reads as “MainMenuLevel” in the editor tab.

So I’m worried I’m doing something wrong in my editor here. Shouldn’t it read “Third Person Level” after I’ve opened that level?

Thanks in advance. :slight_smile:
Context

check settings, maps and modes and look at default gameplay level

Yeah I’m familiar with that. But why is it loading that level when I call for a different level to be loaded?