When Making A Child Of The Graybox Sliding Door Blueprint It Gives A Validation Error

Summary

When I Went To Make A Child Of The Blueprint it caused a validation error

here is the parent actor:
image

Here Is The Validation Error:
LogValkyrieValidation: Error: Package …/…/…/…/…/…/Users/twitc/Downloads/UEFNProjects/ProjectPillar/Plugins/ProjectPillar/Content/Meshes/PillarBase/Blueprints/Wall_Door.uasset (/ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door) references disallowed object /Script/Engine.InheritableComponentHandler.
AssetCheck: Error: [AssetLog] /ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door : Package …/…/…/…/…/…/Users/twitc/Downloads/UEFNProjects/ProjectPillar/Plugins/ProjectPillar/Content/Meshes/PillarBase/Blueprints/Wall_Door.uasset (/ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door) references disallowed object /Script/Engine.InheritableComponentHandler… (FortValidator_FortExposedAssets)
AssetCheck: Error: /ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door Errors logged while validating asset Package …/…/…/…/…/…/Users/twitc/Downloads/UEFNProjects/ProjectPillar/Plugins/ProjectPillar/Content/Meshes/PillarBase/Blueprints/Wall_Door.uasset (/ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door) references disallowed object /Script/Engine.InheritableComponentHandler.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create A Child Of The Blueprint with custom assets then launch session

Expected Result

it should allow you to launch

Observed Result

it doesn’t allow you to launch session due to validation error

Platform(s)

PC

UE 5.5 blueprint cannot be taken from 5.5 this is a disallowed,because this uses a direct call to
ue5.5 blueprint disallowed object /Script/Engine.InheritableComponentHandler
The base C plus plus is here

The plugin path below is outside Fortnite, you must import this into your island
LogValkyrieValidation: Error: Package …/…/…/…/…/…/Users/twitc/Downloads/UEFNProjects/

ProjectPillar/Plugins/ProjectPillar/Content/Meshes/PillarBase/Blueprints/Wall_Door.uasset
(/ProjectPillar/Meshes/PillarBase/Blueprints/Wall_Door)
references disallowed object /Script/Engine.InheritableComponentHandler.
.Validation and Fix-Up Tool | Unreal Editor for Fortnite Documentation | Epic Developer Community

(post deleted by author)

hey, @Jimbohalo10 do you know if there is any way for me to fix this issue or does epic have to fix it themselves?

hi @AlexWStudios ,
The disallow of UE5 Standard assets was deliberate and that why the original UEFN validation test was set up.

Access to any code must be through the Fortnite plugin system, you CANNOT take a UE5 blueprint and put it into UEFN. The blupeint must be converted by hand/manually. Epic want your to use Verse 2.0