When launching the editor, the Project Launcher tool tries to load assets that do not exist

When we launch the editor, the Project Launcher module sets a style set. This style set requests assets to be loaded that do not exist.

Steps to Reproduce
Build the editor

Launch the editor

When loading the Project Launcher module style set, several assets are requested that do not exist. For example - Engine/Content/Slate/Icons/doc_16x.png and Engine/Content/Slate/Common/ButtonHoverHint.png.

Hi,

Thanks for reporting, we currently have a JIRA for several issues with paths (UE-237138 and UE-304390). I’ll add your list to the existing list. If you want to silent the warning, locate the asset on disk and set the proper path. For the project launcher, I fixed the path like this:

.SetHovered( CORE_BOX_BRUSH( "../Editor/Slate/Common/ButtonHoverHint", FMargin(4.f/16.0f), FLinearColor(1.f,1.f,1.f,0.15f) ) )
			.SetPressed( CORE_BOX_BRUSH( "../Editor/Slate/Common/ButtonHoverHint", FMargin(4.f/16.0f), FLinearColor(1.f,1.f,1.f,0.25f) ) )

And this:

StyleSet->Set("Icons.Asset", new CORE_IMAGE_BRUSH( "../Editor/Slate/Icons/doc_16x", Icon16x16 ) );See the diff image:

[Image Removed]Regards,

Patrick

There is a public link to the issue: Unreal Engine Issues and Bug Tracker (UE\-237138)