Maya
when importing to unreal
I thought there weren’t enough meshes, so I kept adding more, but when I looked closely, I saw that they were getting more and more distorted.
Is there any methods to solve this?
I’m using maya 2024 and UE 5.3
Plz help
I thought there weren’t enough meshes, so I kept adding more, but when I looked closely, I saw that they were getting more and more distorted.
Is there any methods to solve this?
I’m using maya 2024 and UE 5.3
Plz help
+++ It has been confirmed that this bug only appears when setting up Nanites.
I checked the article below, but my project was set to DX 12.

I’ll come back to update if I find anything else.