When importing modeling from Maya to Unreal, the wireframe is distorted.


Maya


when importing to unreal

I thought there weren’t enough meshes, so I kept adding more, but when I looked closely, I saw that they were getting more and more distorted.
Is there any methods to solve this?

I’m using maya 2024 and UE 5.3

Plz help

+++ It has been confirmed that this bug only appears when setting up Nanites.

I checked the article below, but my project was set to DX 12.

Huge quality loss with Nanite? - Development / Asset Creation - Epic Developer Community Forums (unrealengine.com)

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I’ll come back to update if I find anything else.