I thought there weren’t enough meshes, so I kept adding more, but when I looked closely, I saw that they were getting more and more distorted. Is there any methods to solve this?
I’m using maya 2024 and UE 5.3
Plz help
+++ It has been confirmed that this bug only appears when setting up Nanites.
I checked the article below, but my project was set to DX 12.
Huge quality loss with Nanite? - Development / Asset Creation - Epic Developer Community Forums (unrealengine.com)
I’ll come back to update if I find anything else.