When i'm redering anything, ue5.1 crashes

here is the log
i had tried with 5.4 too, same thing

[2024.05.25-14.18.49:346][686]LogRHI: Error: [Aftermath] Status: Timeout
[2024.05.25-14.18.49:346][686]LogRHI: Error: [Aftermath] Failed to get Aftermath stack data
[2024.05.25-14.18.49:347][686]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2024.05.25-14.18.49:347][686]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - Begin: Frame 13682 - Scene - SetSceneTexturesUniformBuffer
[2024.05.25-14.18.49:350][686]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2024.05.25-14.18.49:360][686]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data
[2024.05.25-14.18.49:372][686]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2024.05.25-14.18.49:372][686]LogD3D12RHI: Error: DRED: No PageFault data.
[2024.05.25-14.18.49:372][686]LogD3D12RHI: Error: Memory Info from frame ID 13707:
[2024.05.25-14.18.49:372][686]LogD3D12RHI: Error: Budget: 3347.30 MB
[2024.05.25-14.18.49:372][686]LogD3D12RHI: Error: Used: 6193.18 MB
[2024.05.25-14.18.53:325][686]LogWindows: Error: Error reentered: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868]
CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910
with error 887A0006

what gpu are you using? if i read that correct you crashed cause you ran out of video memory.

it was just this, almost a million foliages