Good day,
I implemented a zoom mechanic by pressing right mouse. This allow me to aim with my weapon. When I stand, the camera goes to the side and closer of the mesh. It doing the same action while crouching as well.
When I use the mesh from UE4 or any other meshes, the zoom in stand or crouch position works perfectly. However, when I use the UE5 mannequin, the crouch position always zoom inside the mesh and make the mesh 3 times it size.
I found out that the Boolean to trigger the animation with the character cause the issue. However, I don’t see why the other meshes as no issue but the UE5 mesh cause problem.
I did a little video on YouTube unreal engine 5 mesh issue when zooming - YouTube
Any suggestions?
Thank you