When I try to “save all” UE5 prompts a window where it asks to save a new level, even if I already have the level in a file.
When I use “Save current level” everything works fine.
I’ve never had this issue using a blueprint only project and now with a C++ project it always happens.
Any ideas on how to solve it?
This just started happening to me aswell.
started using this button works fine
i think it’s triggering the save as button instead of save all
Try crtl shift s. Fixed what was happening to me
crtl shift s still runs same problem for me
Somehow the issue today disappeared
Normaly if you save all, and havnt saved anything you will be prompt to save somewhere in folder.(you can pick)
Then even when you save/save all will automatically save over the current save.
Always use the save map to open your project that your working on.
I know save as (ithink thats what its called) will always prompt a place to save.
I normally crtl s (save) then crtl shift s (save all).
Yes, the behavior of the save all was the issue, I’ll keep the thread open since it looks like I am not the only one with the issue.
I did try with the shortcut, but it still prompted the same window… although I was using “save as” to save the level and then I was trying to use save all, and the only edits were on the saved map, it still asked me to create a new file.
I usually use blueprints projects and it never happened, on c++ projects I am experiencing issues just like this one or my new question…
Have you found a solution? The issue just vanished today on my end
yeah it has stopped for me as well. i think a reset fixed it for me. not sure that helps anyone but was my experience
Happened to me as well a few times in UE5. One time it wanted to generate seven new versions for the one level that was opened.
Just ran into this, too. To fix it and not lose work, I ran it as Standalone, which prompted a save. I was able to save everything, and when prompted to save a new level I hit cancel and re-started the engine. Problem gone.