PrivateDependencyModuleNames.AddRange(new string[] { “D3D11RHI” });
// Required for some private headers needed for the rendering support.
var EngineDir = Path.GetFullPath(BuildConfiguration.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(EngineDir, @“Source\Runtime\Windows\D3D11RHI\Private”),
Path.Combine(EngineDir, @“Source\Runtime\Windows\D3D11RHI\Private\Windows”)
});
I Add This to my Build.cs file but It’s can’t help