When using cascaded particles in UE5, the FX switching track FX in the level sequence cannot be correctly rendered. When the antialiasing is less than 4, the rendering is correct. Finally, it is found that the motion blur must be 0.5 and the project setting must enable dynamic blur, so that the cascaded particles can be correct. render
Hi friends, I moved to another company and left Unreal Engine after this. So I didn’t see your replies, sorry.
I found a solution for that and applied it.
The solution was to increase the Spatial Sample Count and decrease the Temporal Sample Count in the Movie PipeLine.
If anyone else is having this issue, you might want to try lowering the Temporal Sample Count first to test if the particles render, then raising the Spatial Sample Count.