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Running E:/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/vladb/OneDrive/Документы/Unreal Projects/MyProject6/MyProject6.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProject6Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject6Editor
Running UnrealHeaderTool “C:\Users\vladb\OneDrive???㬥???\Unreal Projects\MyProject6\MyProject6.uproject” “C:\Users\vladb\OneDrive???㬥???\Unreal Projects\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\MyProject6Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\vladb\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
LogInit: Display: Loading text-based GConfig…
Reflection code generated for MyProject6Editor in 23,7470311 seconds
IME system deactivated.
IME system deactivated.
@progress pop
Building MyProject6Editor…
Using Visual Studio 2019 14.29.30136 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 12 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 11%
[1/9] Default.rc2
@progress ‘Compiling C++ source code…’ 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: ?? 㤠??? ??? 䠩? ???? ??? ???: C:\Users\vladb\OneDrive?"???'?<\Unreal Projects\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch: No such file or directory,