When I Render the Movie Sequence at 4k it Crashes..

Hi Guys,

I am doing a film on UE4.25 and now I have this major issue. When I render the sequence as movie in 4K resolution either in image or video format, the engine crashes with the following log. I tried twitching the fps, but no luck. Please Help me out. I am on an Important film work.

Fatal error: [File:/Users/build/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp] [Line: 439] FDiaphragmDOFReduceCS's required shader parameter FParameters::OutputMips[0]::SceneColor was not set.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x109935797 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x109acca33 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x109bb15e9 (filename not found) [in UE4Editor-Core.dylib]
auto EmitNullShaderParameterFatalError(TShaderRefBase const&, FShaderParametersMetadata const*, unsigned short)::$_221::operator()(FLogCategoryLogShaders const&, char16_t const (&) [51], char16_t const* const&, char16_t const* const&, char16_t const* const&) const Address = 0x10b97589e (filename not found) [in UE4Editor-RenderCore.dylib]
EmitNullShaderParameterFatalError(TShaderRefBase const&, FShaderParametersMetadata const*, unsigned short) Address = 0x10b9756e5 (filename not found) [in UE4Editor-RenderCore.dylib]
ValidateShaderParameters(TShaderRefBase const&, FShaderParametersMetadata const*, void const*) Address = 0x10b975d34 (filename not found) [in UE4Editor-RenderCore.dylib]
DiaphragmDOF::AddPasses(FRDGBuilder&, FSceneTextureParameters const&, FViewInfo const&, FRDGTexture*, FRDGTexture*) Address = 0x11f14c0ea (filename not found) [in UE4Editor-Renderer.dylib]
AddPostProcessingPasses(FRDGBuilder&, FViewInfo const&, FPostProcessingInputs const&) Address = 0x11f173153 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11ed8412e (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11f40894d (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11f40824f (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask >::ExecuteTask(TArray >&, ENamedThreads::Type) Address = 0x11f40acca (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1098a54f6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1098a4323 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10b92d5d3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10b9a6bd7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1099c5118 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1099641a1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff68437109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff68432b8b (filename not found) [in libsystem_pthread.dylib]

Same error here.

Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp] [Line: 439] FDiaphragmDOFReduceCS's required shader parameter FParameters::OutputMips[0]::SceneColor was not set.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1046d9d67 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x104871033 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x104955e79 (filename not found) [in UE4Editor-Core.dylib]
auto EmitNullShaderParameterFatalError(TShaderRefBase<FShader, FShaderMapPointerTable> const&, FShaderParametersMetadata const*, unsigned short)::$_221::operator()<FLogCategoryLogShaders, char16_t [51], char16_t const*, char16_t const*, char16_t const*>(FLogCategoryLogShaders const&, char16_t const (&) [51], char16_t const* const&, char16_t const* const&, char16_t const* const&) const Address = 0x106711dbe (filename not found) [in UE4Editor-RenderCore.dylib]
EmitNullShaderParameterFatalError(TShaderRefBase<FShader, FShaderMapPointerTable> const&, FShaderParametersMetadata const*, unsigned short) Address = 0x106711c05 (filename not found) [in UE4Editor-RenderCore.dylib]
ValidateShaderParameters(TShaderRefBase<FShader, FShaderMapPointerTable> const&, FShaderParametersMetadata const*, void const*) Address = 0x106712254 (filename not found) [in UE4Editor-RenderCore.dylib]
DiaphragmDOF::AddPasses(FRDGBuilder&, FSceneTextureParameters const&, FViewInfo const&, FRDGTexture*, FRDGTexture*) Address = 0x119eae77a (filename not found) [in UE4Editor-Renderer.dylib]
AddPostProcessingPasses(FRDGBuilder&, FViewInfo const&, FPostProcessingInputs const&) Address = 0x119ed58a3 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x119ae67be (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11a16c21d (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_35>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x11a16bb1f (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_35> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x11a16e59a (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x104649ac6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1046488f3 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1066c9af3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1067430f7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1047696c8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x104708751 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff771192eb (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff7711c249 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff7711840d (filename not found) [in libsystem_pthread.dylib]

Same for me. Any luck?

I get the same result with the Movie Render Queue. Consistently fails when rendering ≥4K.

Any progress on this issue?

No Solutions found yet!!