I was making my uefn map and when i hit launch session it gave me the error failed to initialize dependency module. so i was wondering if there are any fixes?
Hi @CodeBLASTED246 , could you attach a screenshot of what you’re seeing and/or the error log here?
EDIT: Also, did you happen to rename the project before uploading it? If so, this is a known bug that renaming projects can cause and will be fixed in an upcoming release. In the meantime, if you rename the project back to its original name things should work again.
Hey guys, I have the same problem, I hope you can fix it as soon as possible
@Default-Bai and @Gr1Squid, the screenshots you’re posting look to be of a different issue, and the error message is different as well. Could you copy-paste the entire editor log and attach it here to your posts?
To clarify, @Gr1Squid, you were getting this issue when converting an existing island in UEFN and launching a session, correct?
@KlejdiJD and @Default-Bai, could you also confirm if you were trying to convert an existing island, or doing something else when you got the errors you were seeing?
Yeah, I converted my old Island to UEFN, and now I can’t play test it.
btw, I can’t paste the whole output log since as a new user I can post only 2 links.
Yes that’s correct
can we get an update about our situation please? I have the same problem with @Default-Bai and @Gr1Squid
Hi @KlejdiJD , I have asked about this internally and we are actively investigating what is going on. Unfortunately I have no further update at this time.
I hope we can fix the problem
thank you, I hope you can fix this as soon as possible.
so i tried again but this time to test the island with a code and this is the error i get:
[2023.03.25-18.54.32:669][954]LogValkyrieReferenceContent: Warning: Link code ‘Mnemonic=[1844-8808-7016] Version=[108]’ query error: Failure ErrorCode=errors.com.epicgames.links.wrong_link_type, Message=Une erreur est survenue lors de la communication avec les serveurs de jeu (Link: 1844-8808-7016 has type Creative:Island, but request specified valkyrie:application.)., Raw={“errorCode”:“errors.com.epicgames.links.wrong_link_type”,“errorMessage”:“Link: 1844-8808-7016 has type Creative:Island, but request specified valkyrie:application.”,“messageVars”:[“1844-8808-7016”,“Creative:Island”,“valkyri
e:application”],“numericErrorCode”:-1,“originatingService”:“links”,“intent”:“live”}
same for me
Same here…Anyone figure it out?
I am getting the same error
Hi. I also have a Problem with my island.
This is the error log do you know what the problem could be and how I can fix it?
LogGarbage: Collecting garbage
LogGarbage: 32.323800 ms for GC with 0 clusters
LogGarbage: 0.355100 ms for Gather Unreachable Objects (0 objects collected including 0 cluster objects from 0 clusters)
LogGarbage: Freed 41680b from 10 GC contexts
LogGarbage: 0.000000 ms for unhashing unreachable objects (0 objects unhashed)
LogGarbage: GC purged 0 objects (319425 → 319425) in 0.013ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrie: Set up of Edit Session succeeded.
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieActivityTracker: Upload → Start Activity: UploadProjects - Uploading projects
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSyncProject: Display: Profile Begin SyncProject
LogValkyrieSummary: Syncing project TestProject
LogValkyrieActivityTracker: Upload → Start Activity: TestProject - Uploading Project ‘TestProject’
LogValkyrieSyncProject: Display: Profile Begin SyncProject.FindProjectPlugins
LogValkyrieSyncProject: Display: Profile SyncProject.FindProjectPlugins, 0.001863
LogValkyrieSyncProject: Display: Profile Begin SyncProject.LoadBindings
LogValkyrieSyncProject: Display: Profile SyncProject.LoadBindings, 0.000221
LogValkyrieSyncProject: Display: Profile Begin SyncProject.SyncWithContentService
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadBegin
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 0
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 1
LogValkyrieRequestManagerEditor: OnProjectSyncStarted: D:/Fortnite_Game_Projektek/TestProject/TestProject.uefnproject
LogValkyrie: Refresh succeeded.
LogValkyrie: Syncing project TestProject with content service took 0.35 sec
LogValkyrie: Saving project TestProject source control settings to disk took 0.00 sec
LogValkyrie: Saving project TestProject source control settings on content service took 0.00 sec
LogValkyrieSyncProject: Display: Profile SyncProject.SyncWithContentService, 0.354822
LogValkyrieSyncProject: Display: Profile Begin SyncProject.UpdateProjectMetadata
LogValkyrieSyncProject: Display: Profile SyncProject.UpdateProjectMetadata, 0.299701
LogValkyrieSyncProject: Display: Profile Begin SyncProject.InitSyncModules
LogValkyrieSyncProject: Error: Failed to initialize dependency modules: [Failed to resolve Game Feature Data for module [testproject]]
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Complete
LogValkyrieSummary: Project TestProject failed to update
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: TestProject - Failed to initialize dependency modules
LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.018995
LogValkyrieSyncProject: Display: Profile SyncProject, 0.740902
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd D:/Fortnite_Game_Projektek/TestProject/TestProject.uefnproject, EValkyrieSyncProjectState::Failed
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: D:/Fortnite_Game_Projektek/TestProject/TestProject.uefnproject, EValkyrieSyncProjectState::Failed
LogValkyrieEditorAnalytics: Displaying Stats for Flow
LogValkyrieEditorAnalytics: =========================
LogValkyrieEditorAnalytics: Flow=Refresh
LogValkyrieEditorAnalytics: RefreshFlow=0.7410
LogValkyrieEditorAnalytics: 0.UploadCookDownload=0.7410
LogValkyrieEditorAnalytics: 0.0.ProjectUpload=0.7400
LogValkyrieEditorAnalytics: 0.0.0.SyncWithContentService=0.3550
LogValkyrieEditorAnalytics: 0.0.0.UpdateProjectMetadata=0.2990
LogValkyrieEditorAnalytics: =================================
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: UploadProjects - All uploads failed with errors
LogValkyrieSyncProject: Display: Profile SyncProject.InitSyncModules, 0.050709
LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready
could i plz get some hlep i have been spending hrs working on a map only to not be able to launch session when it was working fine plz help
@KlejdiJD , we’re still looking into this, please bear with us. Could you provide the .zip
file of the island when reporting the issue from the editor?