In my Unreal 5.7 game I have an enemy BP_BaseNPC. Its happens to be a wolf. On play The wolf is alive and standing. It takes damage and dies. At the moment of death it briefly dips below the surface, flips, then pops back up and settles into a ragdoll pose lying on the surface correctly albeit in a jumble.. I have set the mesh collision to Ragdoll ( I have seen many Suggestions for this) But this didn’t help. If you can watch a video it is there on youtube. I want to fix this . TY https://youtu.be/WvKRBQm_Rtc?si=30a1hUXmaPhNm-nv
Sending along my Characterbase in case something in HandleDeath() sticks out.
OZCharacterBase.cpp (9.8 KB)
OZCharacterBase.h (7.7 KB)