UE5 only does this for 1 model, it’s black like if the shadows bugged or lights not working correctly.
If it’s only one model, then it’s a problem with the model itself. It looks like it’s normals are messed up, which can cause it to appear like it’s in shadow. You’ll need to troubleshoot the model in blender.
might wanna check the normal orientation. or if the textures are assigned correctly. procedural or modular materials from blender will not export or import correctly into unreal. the importer only assigns straight inputs to the principled node. in this case you’ll have to create the procedural part of the material node setup in unreal yourself.
Oh btw the normals aren’t flipped but in ue5 they are. When I import it some normals facing the another direction but if I add a 2 sided material they’re doing this black thing, unless the some normaly faced normals lighting is norma
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Okay I manage to fix it, for the material I pluged that pluged into the base color to the normal turned on two sided then turned off tagent space normal. Idk what that does and probably this isn’t the best solution but whatever it’s good for now. Or solution 2 I just plug the base color to the emissive too.
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