Here’s my image of one of my pieces, the Uv’s are layed out automatically, because Im using a gold material, don’t need it to be plane mapped and stuff.
In my second image my Uv’s aren’t over lapping, and when It’s in unreal, it says its overlapping, but It’s really not, in maya. It wont let me create a second UV channel when I have auto generate Uv maps turned on. I have only one uV channel.
For my other pieces, I have them combined, each piece has UV’s that were fine. The pieces are combined because its easier to import into unreal, I have like 20 combined objects, could grouping them be better for export? But yea I click on the UV channel 1 for that object, it has a second UV channel, but some of my other meshes don’t. So I choose UV channel one, like I read online. I check the UV’s and Unreal does a good job keeping it. So I save it out. Close the mesh editor, and do another build. It still says its overlapping. So I go into the mesh editor and its set to 0, when I set it to 1. So I set it back to 1, and save it. And go back into the mesh editor and its back to 0. I don’t know why It’s doing this, and why I keep getting these little bugs, any ideas, on how I can fix this?
-Brian V

