hey, i’m having trouble with the matenee, open level streaming, & disappearing actors.
ill summarize & explain as best as i can –
relevant info -------------------
I have 3 open streaming levels that i created
- PERSISTENT - to house my level terrain geometry & my character & my matinee actor + camera
- FOLIAGE - to house my foliage instances only
- SKY_FOG - light source, exponential height fog, Skylight, & ultra dynamic sky
everything renders fine albeit low performance after the matinee has completed its sequence,
the issue begins when i am in the matinee sequence after the 2 second mark when my camera dollys forward the foliage will just disappear.
hope fully this is all relavent dI have a link provided for the video of the occurrence + screen shots listed.
link to video - disappearing foliage in matenee sequence unreal engine 4 issue - YouTube